![]() ![]() It may be a challenge scaling down to 256 MB of RAM, but then again there already are minified builds of Nexuiz/Xonotic done by community enthusiasts that like to tinker with that. Clearly, on a Raspberry Pi one would have to dramatically scale down on that, reducing texture quality. ![]() are (uncompressed and in full quality) several gigabytes big. For Xonotic, people on 32-bit machines have to use a build with precompressed textures to prevent running into issues when running out of virtual address space - all texture assets etc. * The Raspberry Pi does not have a lot of RAM. The renderer would need a port to OpenGL ES 2.0, which should be possible and I think LordHavoc, the engine\'s main developer, confirmed this. * OpenGL on the Raspberry Pi is, as far as I know, available in the form of \"OpenGL ES\" (2.0 I assume), the game engine currently supports OpenGL starting with ancient 1.x versions reaching up to 3.x features that can be used. Following challenges would have to be overcome: Nexuiz/Xonotic is using the Darkplaces engine, which is GPLed (just like the whole game, complete with art assets), so a port is for sure possible in terms of source availability. Being a former project member of Nexuiz I think I can help a bit with the Nexuiz/Xonotic (the latter basically being something similar to the successor of the former, I\'m not aware of any continued development of the original open-source Nexuiz - not to be confused with the commercial console game of the same name) question.
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